Game Design Pattern
Functional Programming
Unity - Graphic Optimize
Unity - Online 3D Action
Dev English
MFC
Direct3D
Physics - Velocity, Accelation
Physics - Time Space
Win32 - Game
C++
C - File input/output
Win32 - API - Grade Management
Win32 - API - Useful Function
Win32 - API - Control
Win32 - API - Dialog
Win32 - API - Input
Win32 - API - Grapic
Win32 - API - Little/Big Endian과 MAKEINTRESOURCE 매크로
Win32 - API
Win32 - UNICODE vs ASCII
Win32 - 함수 호출 규약
Win32 - 윈도우 자료형
UE4 - BluePrint
Physics - Projectile
Unity - Shader
Unity - Physics
Unity
Computer - Random Number
Computer - Number
Math - Collision Speed up
Math - Matrix
Math - Linear Transformation
Math - Collision
Math - 3D
Math - Vector
Math - Trigonometric Function
VisualStudio
UML